Low Computation in-device geofencing Algorithm using hierarchy based searching for offline usage

Low Computation in-device geofencing Algorithm using hierarchy based searching for offline usage

Abstract

Most applications use external services and APIs to implement geofencing. This has a major drawback that the user location data is accessible to the external service provider. Another important drawback is the continuous requirement of network connection for geofencing. Typical implementation of geofencing cannot be done within the mobile device as they require high computation for repetitive searching. In this research paper we propose new geofencing architecture based on arranging geofences in a tree like structure (geo-tree). Due to the low computation cost of our parsing algorithm, it is fast and can be used directly within mobile devices reducing network cost and more importantly keeping user location data secure. This research paper also talks about the tested efficiency of the architecture and about the probable future scopes where the efficiency can be further increased.

Publication
In International Conference on Inventive Computation Technologies(ICICT), IEEE.